Speed World Card Shop
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Speed World Card Shop
These are the cards only allowed to be played in the Turbo Duel Stadium and only when the Speed World Feild Spell is active. you can only use these in your profile if you have become a rank 3 Duelist and got the persmission of the Administrator and the Moderators.
Speed World Cards
Speed World Monsters:
-25 DG-Gate Blocker: lvl 3 Earth Rock ATK 100 DEF 2000 effect, if Gate Blocker is on the Feild in Face-up Defense Position, your opponent cannot gain Speed Counters on his/her Standby Phase by the effect of "Speed World"
-75 DG-Nitro Warrior: lvl 7 Earth Synchro Warrior ATK 2800 DEF1000 effect, This Card can increase its ATK by 1000 points when it battles an opposing monster in the same turn that a speed spell has been activated. When this Nitro Warrior Destroys an opposing monster by battle, it can switch an opponent's Defense Position Monster into Face-up Attack Position, then can Attack that monster.
-25 DG-Gate Blocker: lvl 3 Earth Rock ATK 100 DEF 2000 effect, if Gate Blocker is on the Feild in Face-up Defense Position, your opponent cannot gain Speed Counters on his/her Standby Phase by the effect of "Speed World"
-75 DG-Nitro Warrior: lvl 7 Earth Synchro Warrior ATK 2800 DEF1000 effect, This Card can increase its ATK by 1000 points when it battles an opposing monster in the same turn that a speed spell has been activated. When this Nitro Warrior Destroys an opposing monster by battle, it can switch an opponent's Defense Position Monster into Face-up Attack Position, then can Attack that monster.
Last edited by Jack Atlus on Thu Oct 02, 2008 12:34 am; edited 4 times in total
Speed World Cards
Speed World Spells
-50 DG-Speed World: Feild Speed Spell, Once Speed World has been activated then only Speed Spells may be played. if a none speed spell has been activated while speed world is one the feild then the controler of that card takes 2000 damage. once per turn during each players standby phase each player gains one speed counter. if a player excelerates 20 mph more than his/her current speed he/she gains 1 more speed counter, this effect canonly be used once per turn. For every 1000 points of damage that a player takes they lose 1 Speed Counter.
-25 DG-Sonic Buster: Normal Speed Spell, You can only play this card if you have 3 speed counters Inflict Damage equal to half the ATK of one monster on your side of the feild to your opponent's life points.
-15 DG-Speed Fusion: Normal Speed Spell, You can only play this card if you have 4 or more Speed Counters. Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.
-100 DG-Silver Contrail: Normal Speed Spell, You can only play tis card if you have 4 or more Speed Counters. This Card increases the ATK of 1 Wind Attributed Monster on your side of the Feild by 1000 points.
-75 DG-Dash Pilfer:Normal Speed Spell, You can only activate this card when you have 4 or more Speed Counters. You gain control of one Face-up Defense monster on your opponent's side of the feild.
-100 DG-Speed Demon's Layer: Continuous Speed Spell, You can only activate this card if you have 6 or more speed counters. You do not have to pay Life Points during each Standby Phase for Archfiend monsters. Each time your Archfiend Monster card(s) are destroyed and sent to the Graveyard, except as a result of battle, you can select 1 Archfiend Monster card from your deck that has a level equal to or lower than the destroyed card's level and summon it to the field in face-up attack position.
-25 DG-Turbo Synchro Blast Wave: Normal Speed Spell, You can only play this card if you have 5 or more Speed counters. Activate only while you control a Face-up Synchro Monster. Destroy 1 monster your opponent controls. if you destroy a monster this way, tribute one monster on your side of the feild to reduce your opponent's speed counters by half the tributed monster's stat level.
-75 DG-Turbo Summon: Continuous Speed Spell, you can only activate this card if you have 3 or more speed counters. You can Normal Summon 1 additional time this turn. you can only gain this effect once per turn.
-150 DG-Stop Revealation: Normal Speed Spell, You can only activate this card if you have 2 or more speed counters. Flip all face-down monsters on the feild face-up(flip effects are activated), for every effect monster that effect that did not get activated, that many speed counters get taken off both players' life points. this card remains face-up on the feild for 3 of your opponent's turns. as long as this card remains face-up on the feild, your opponent cannot declare an attack.
-45 DG-Mystic Speed Arena: Continuous Speed Spell, this card can only be activated when you have 2 or more Speed Counters. Increase the ATK of all DARK monsters on your side of the feild by 500 points and decrease their DEF by 400.
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-50 DG-Speed World: Feild Speed Spell, Once Speed World has been activated then only Speed Spells may be played. if a none speed spell has been activated while speed world is one the feild then the controler of that card takes 2000 damage. once per turn during each players standby phase each player gains one speed counter. if a player excelerates 20 mph more than his/her current speed he/she gains 1 more speed counter, this effect canonly be used once per turn. For every 1000 points of damage that a player takes they lose 1 Speed Counter.
-25 DG-Sonic Buster: Normal Speed Spell, You can only play this card if you have 3 speed counters Inflict Damage equal to half the ATK of one monster on your side of the feild to your opponent's life points.
-15 DG-Speed Fusion: Normal Speed Spell, You can only play this card if you have 4 or more Speed Counters. Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.
-100 DG-Silver Contrail: Normal Speed Spell, You can only play tis card if you have 4 or more Speed Counters. This Card increases the ATK of 1 Wind Attributed Monster on your side of the Feild by 1000 points.
-75 DG-Dash Pilfer:Normal Speed Spell, You can only activate this card when you have 4 or more Speed Counters. You gain control of one Face-up Defense monster on your opponent's side of the feild.
-100 DG-Speed Demon's Layer: Continuous Speed Spell, You can only activate this card if you have 6 or more speed counters. You do not have to pay Life Points during each Standby Phase for Archfiend monsters. Each time your Archfiend Monster card(s) are destroyed and sent to the Graveyard, except as a result of battle, you can select 1 Archfiend Monster card from your deck that has a level equal to or lower than the destroyed card's level and summon it to the field in face-up attack position.
-25 DG-Turbo Synchro Blast Wave: Normal Speed Spell, You can only play this card if you have 5 or more Speed counters. Activate only while you control a Face-up Synchro Monster. Destroy 1 monster your opponent controls. if you destroy a monster this way, tribute one monster on your side of the feild to reduce your opponent's speed counters by half the tributed monster's stat level.
-75 DG-Turbo Summon: Continuous Speed Spell, you can only activate this card if you have 3 or more speed counters. You can Normal Summon 1 additional time this turn. you can only gain this effect once per turn.
-150 DG-Stop Revealation: Normal Speed Spell, You can only activate this card if you have 2 or more speed counters. Flip all face-down monsters on the feild face-up(flip effects are activated), for every effect monster that effect that did not get activated, that many speed counters get taken off both players' life points. this card remains face-up on the feild for 3 of your opponent's turns. as long as this card remains face-up on the feild, your opponent cannot declare an attack.
-45 DG-Mystic Speed Arena: Continuous Speed Spell, this card can only be activated when you have 2 or more Speed Counters. Increase the ATK of all DARK monsters on your side of the feild by 500 points and decrease their DEF by 400.
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Last edited by Jack Atlus on Thu Oct 02, 2008 12:39 am; edited 2 times in total
Speed World Cards
Speed World Traps
-90 DG-Slip Stream: Counter Trap, Slip Stream can only be activated when your opponent plays a Speed Spell. If your Speed Counters are fewer than your opponent's Speed Counters, then on your next turn you gain Speed Counters equal to the number of Speed Counters your Opponent has.
-90 DG-Slip Stream: Counter Trap, Slip Stream can only be activated when your opponent plays a Speed Spell. If your Speed Counters are fewer than your opponent's Speed Counters, then on your next turn you gain Speed Counters equal to the number of Speed Counters your Opponent has.
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